SEQUENCE · STORYBOARD
Storyboard
Sequential visual storytelling for film, games and previs. Shot composition, continuity and camera language, carried from rough thumbnail through to animatic-ready boards.
PREPRODUCTION · STORYBOARD · VIRTUAL PRODUCTION
Storyboard, previs level design in Unreal Engine, and animatics or techvis — plus ICVFX Stagecraft design assistance for LED-volume productions.
VIEW THE WORK01 — WHAT WE DO
We work the stage before the camera rolls: storyboards that plan a shoot shot by shot, previs environments built in Unreal Engine, and animatics or techvis as the final deliverable. We're glad to stay involved as coordinators through the later stages of a production, but the content we build stays in preproduction — we don't produce on-set or post work ourselves.
02 — SERVICES
SEQUENCE · STORYBOARD
Sequential visual storytelling for film, games and previs. Shot composition, continuity and camera language, carried from rough thumbnail through to animatic-ready boards.
UE · PREVIS & LEVEL DESIGN
Blockout and previs environments built in Unreal Engine: layout, blocking, lighting studies and camera blocking, taken through to animatics or techvis-ready scenes.
ICVFX · STAGECRAFT DESIGN
Support through the creation and design process of a Stagecraft setup: layout planning, camera and content placement, and recommendations on LED panel technology — brand and type — suited to the project.
03 — PROCESS
STAGE 01
Framing the story and its visual language from the start.
STAGE 02
Shot-by-shot planning of composition, continuity and camera.
STAGE 03
Blocking the story in 3D in Unreal Engine.
STAGE 04
The final preproduction deliverable — timed, camera-accurate and shoot-ready.
COORDINATION ONLY
Available to coordinate — no content production carried out at this stage.
04 — WORK
STORYBOARD
PREVIS LEVEL DESIGN — UNREAL ENGINE
ICVFX & STAGECRAFT DESIGN
PIPELINE & SCHEDULING