PREPRODUCTION · STORYBOARD · VIRTUAL PRODUCTION

Building the world
before the camera does.

Storyboard, previs level design in Unreal Engine, and animatics or techvis — plus ICVFX Stagecraft design assistance for LED-volume productions.

VIEW THE WORK

01 — WHAT WE DO

A preproduction workshop.

We work the stage before the camera rolls: storyboards that plan a shoot shot by shot, previs environments built in Unreal Engine, and animatics or techvis as the final deliverable. We're glad to stay involved as coordinators through the later stages of a production, but the content we build stays in preproduction — we don't produce on-set or post work ourselves.

02 — SERVICES

Three disciplines, one preproduction.

SEQUENCE · STORYBOARD

Storyboard

Sequential visual storytelling for film, games and previs. Shot composition, continuity and camera language, carried from rough thumbnail through to animatic-ready boards.

UE · PREVIS & LEVEL DESIGN

Previs Level Design — Unreal Engine

Blockout and previs environments built in Unreal Engine: layout, blocking, lighting studies and camera blocking, taken through to animatics or techvis-ready scenes.

ICVFX · STAGECRAFT DESIGN

ICVFX Stagecraft Design Assistance

Support through the creation and design process of a Stagecraft setup: layout planning, camera and content placement, and recommendations on LED panel technology — brand and type — suited to the project.

03 — PROCESS

Preproduction, start to finish.

STAGE 01

Concept & script

Framing the story and its visual language from the start.

STAGE 02

Storyboard

Shot-by-shot planning of composition, continuity and camera.

STAGE 03

Previs

Blocking the story in 3D in Unreal Engine.

STAGE 04

Animatics / Techvis

The final preproduction deliverable — timed, camera-accurate and shoot-ready.

COORDINATION ONLY

On set & post

Available to coordinate — no content production carried out at this stage.

04 — WORK

Selected work.

STORYBOARD

Storyboard panels — cave approach with torchlight
Into the Dark — approach
Storyboard panels — reveal and pursuit
Into the Dark — reveal
Storyboard panels — the sword
Into the Dark — the sword
Storyboard panel grid — scene one, chase through the city
Sequence — scene 01
Storyboard panel grid — scene two, rooftop pursuit
Sequence — scene 02

PREVIS LEVEL DESIGN — UNREAL ENGINE

Unreal Engine interior environment, study with desk
Interior study — level dressing
Unreal Engine interior environment, desk view
Interior study — desk composition
Unreal Engine prop set — table props
Prop set — table dressing
Unreal Engine interior environment, bookshelf and desk
Interior study — material study

ICVFX & STAGECRAFT DESIGN

Axonometric ICVFX stagecraft layout plan with camera positions
Stagecraft layout — camera & coverage plan
LED volume and green screen stage layout
LED volume + green screen — stage layout
Performer in motion capture suit on set
Performance capture reference
Performance capture reviewed against creature VFX
Capture-to-creature review

PIPELINE & SCHEDULING

Preproduction desk with storyboard sheets, character sheets, a production schedule and 3D software open on two monitors
Preproduction desk — storyboard, concept art & schedule